• @[email protected]
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    44 months ago

    No harm meant. I do think Steam is the golden example of a big business done right. All I’m saying is that there’s room for improvement.

    However do we know their full PNL/balance sheet?

    We can make an educated guess. Amazon’s S3 charges roughly $0.025 per GB, so an 100GB game would cost $2.50 for Steam to upload to a user. For a $30 game, that’s around ~8.5% or just over 3 downloads before it’s unprofitable.

    Obviously Valve isn’t paying consumer level S3 prices, and obviously users can download multiple times. But I would be extremely surprised if they didn’t make a rather large margin on each sale

    • @[email protected]
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      34 months ago

      Total fair always room for improvement, no ones perfect.

      Appreciate the good discussion!

    • @[email protected]
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      24 months ago

      Assuming there will never be any updates, 3 downloads is what regular gamer can do. First computer, second(friend’s) computer and reinstallation on first computer.

      • @[email protected]
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        24 months ago

        $0.025 per GB is the most expensive option on S3 I could find rounded up. It would be absolutely insane if Steam were paying those prices when they have their own servers. I also used 100GB game size as a large number, and $30 as a small price tag (for an 100GB game).

        I was trying to be charitable with the numbers and it still came out pretty positive

        • @[email protected]
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          14 months ago

          $0.025 per GB is the most expensive option on S3 I could find rounded up.

          What is cheapest and at what speed?

          I also used 100GB game size as a large number, and $30 as a small price tag (for an 100GB game).

          I get it, but then there are all those heavy f2p games like War Thunder, from which Steam doesn’t get anything.

      • @[email protected]
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        4 months ago

        Download. It’s also rounded up. Storage is negligible compared to bandwidth, especially considering Steam’s business model

        • @[email protected]
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          14 months ago

          And their cost is going down over time while their revenues are increasing since they take a % off every sales and sales are increasing and so is the average price of games.